Hardware Times

Smartphone is the future of gaming

It’s hard to beat the experience of playing games with the full power of your gaming PC or on your favorite console. However, this is not the most preferred device for playing games. Despite its low profile, a smartphone is the device that most people use for gaming. Could smartphones be the future of gaming?

Practical and comfortable device

A smartphone is a normal part of most people’s daily lives. We use it in many aspects of our days, and to some extent, most people use it as a tool for entertainment. For example, many smartphone users play games on their mobile devices. It can be anything from classic games like Candy Crush and Angry Birds to casino games, which are becoming increasingly popular to play directly on the phone.

One of the reasons why many prefer the phone when playing mobile games and in online casinos is its convenience. Obviously, we can take our mobile phones with us everywhere in a different way than we use with our computers. Today, most games are also optimized for the phone.

Specifically, we have noticed that there are mobile compatible games in the casino market where they want to make everything as smooth as possible for their customers. This applies to the gaming experience itself, but also to everything that goes around it, such as registrations and payment methods.

The same applies to payments, such as betting sites nowadays (here you find some examples https://www.casinoadvisers.com/fast-payout-casinos/) Push hard on how fast you’ve become.

The fact that the practicality of our mobile devices has become an integral part of the online gaming and gambling experience (through in-game payments, communications, data logging and sharing, etc.) is one of the arguments behind the potential for phones to become the future of gaming.

Another argument is its popularity.

Most players use smartphones

Despite the superior processing power and comprehensive experience that computers and game consoles provide, far more people are using their smartphones to play games.

According to the statistics of late 2021, More than 68% of Internet users play games on their smartphones, which is significantly more than the roughly 37% who play games on their laptops or desktops. Game consoles are the third most popular, with less than 26% of internet users using them to play games.

The logical explanation for the dominance of smartphone games is the sheer number of devices in the world. Some estimates suggest that more than 80% of the world’s population owns a smartphone. Considering the number of devices in circulation and the number of cheap or free games available, it makes sense that smartphones have become the most used device for playing games.

Smartphone games are here to stay…

However, the popularity of games on smartphones should not be attributed to the number of mobile devices and games in the world. As our smartphones have become more powerful, games have become more advanced, and in the past couple of years, the prestige of mobile games among gamers has risen.

We just need to take a look at the esports world to realize the advantage of smartphone gaming today. A few years ago, mobile gaming was hardly ever heard of when discussing esports. Looking at it today, many games for mobile devices rank among the games with the largest number of players, most official tournaments and most prize money. Games like PUGB Mobile and League of Legends: Wild Rift Both are ranked first among the five games this year With the largest prize pool.

…but not to replace other devices

Comparing the number of smartphone users to the growing state of mobile gaming, referring to the smartphone as the future of gaming will be easy. However, it is clear that predicting the future of gaming is not so simple.

Although mobile gaming is arguably going to stay, we’ve learned throughout gaming history that new approaches to gaming don’t necessarily replace the old. Many things indicate that smartphone gaming will continue to grow, but few indicate that it will be at the expense of PC and console games.

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