HoloKit X AR Headset for iPhone: Price, Features, and Release Date

HoloKit X AR Headset for iPhone: Price, Features, and Release Date

if you need Evidence that Apple is working on a file Mixed Reality Headsettry with HoloKit X.. Created by Botao Amber Hu, a developer who has worked at companies like DJI, Google and Twitter and is now CEO and founder of Holo Interactive, this headset builds entirely on the existing capabilities of Iphone To create hands-free interactive augmented reality experiences. It’s a strong display of What is possible If Apple made a headset using the technology already built into its smartphone.

Almost any such headphone coming out of Cupertino would almost certainly cost over a thousand dollars. (This is Apple, after all). Look at the latest Mixed Reality headset from Meta for reference; He. She Starting at $1,499. Microsoft’s platform XR headphones cost between $600 and $1,000. These high prices are the reason for the existence of HoloKit X. He, who has been around for a long time private interest In the field of futuristic computing and new media art, he says he wants to “democratize” the world of mixed reality. As such, the HoloKit X costs $129, and all you need is a recent iPhone (excluding the iPhone Mini and iPhone SE models) to run it.

iPhone on your head

HoloKit X is a plastic headset with an optical lens inside. No technology here (except for the NFC sensor, but more on that later). Just think of it as a viewer, it’s no different than that Watch the old school masters. Similar to portable virtual reality headsets like Google CardboardAnd the Lenovo’s AR Set for Star Warsor now defunct Google DaydreamThen you need to install iPhone on HoloKit X.

Photo: HoloKit

Unlike VR headsets, you don’t stare at a screen. Iphone compound And away from your eyes. Instead, you are looking through glass in a 60 degree field of view and you can see the physical world as well as the people around you. The iPhone screen, while using the rear cameras to manage these AR experiences, is mirrored in the lens’ stereoscopic vision, making it so you can effectively see virtual 3D objects embedded in the real world.

Exactly what you can an act With HoloKit X it is now limited. There are a few experiences – what he calls “facts” – in the HoloKit app, one of which is a multiplayer dueling game where you cast spells on an enemy. The visuals are crisp, colorful and very sharp, and the platform supports six degrees of freedom via Apple’s ARKit framework. Because of this, you can move around virtual objects and they will remain stationary in the real world places where you place them. And when you play a game, you can even dodge explosions. The “enemy” can be someone else using the HoloKit X in a shared space, a virtual character, or even a character controlled by someone who only has an iPhone.

Since then totally Powered by iPhoneHoloKit takes advantage of existing technologies. The ability to play a game with other HoloKit X users, for example, is not dependent on cellular data or Wi-Fi, but rather on LAN technology powering AirDrop. This is also what enables “Spectator View,” which allows anyone to use an iPhone and the HoloKit app to view an augmented reality experience in real time by pointing their phone at the scene. (You can record this and share it on social media, or send it via AirPlay to a TV for others to see.) Hu says Holo Interactive is also working on a Puppeteer mode that will enable someone else to direct your AR experience.

There are several ways to interact with an augmented reality experience. HoloKit uses Apple files vision frame technology To identify and track your hand. I haven’t seen a demo of this, but the idea is that you can just use your hands to interact with things and the iPhone cameras will recognize your hand movements. Hu says HoloKit also supports any Bluetooth device that can connect to an iPhone, such as PlayStation consoles.

what am I she did The demo was the ability to use the Apple Watch’s gyroscope as a motion controller, just like the Wiimote. Hu hooked my Apple Watch to my wrist (works with Watch Series 4 and newer) with the HoloKit app installed and running for the watch, and gave me a stick so I could Feel As if I was using it to cast spells. And here I am able to cast spells with just a flick of the wrist. I can even point the wand down to load the charging bar and cast a stronger spell. Spatial audio immersion helps via any of the Apple headphones that support this feature, so you can hear a mantra past your right ear. The iPhone’s haptic vibration adds another layer of sensory input, but because the phone is attached to a headset, it only vibrates near your forehead, so you might not feel it right away.

You can use HoloKit X with iPhone XS, XS Max, iPhone 11, iPhone 11 Pro, 11 Pro Max, iPhone 12, iPhone 12 Pro, 12 Pro Max, iPhone 13, iPhone 13, 13 Pro Max, iPhone 14, iPhone 14 and 14 Pro Max. (You will need to take off your case for it to fit.) You will get the best experience with your iPhone with it lidar sensorwhich has become a staple of Pro models – starting with iPhone 12 . series.

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